/* Build 21.362 — illustrated PNG blips, honest 190% raster-clarity cap. */
/* Approved polygons still serve hit testing, but avoid outlining their rough vertices. */
#underworld .bt22338-active-boundary,
#underworld .bt22339-hover-boundary {stroke:none!important;fill:rgba(46,159,212,.055)!important;filter:none!important;}
#underworld .bt22361-active-boundary-soft {stroke:none!important;fill:rgba(56,178,237,.24)!important;filter:url(#bt22361-soft-highlight)!important;}
#underworld .bt22361-hover-boundary-soft {stroke:none!important;fill:rgba(74,197,242,.23)!important;filter:url(#bt22361-soft-hover)!important;}
#underworld .bt22330-target-back {stroke:rgba(232,204,148,.45)!important;stroke-width:1.4!important;}
#underworld .bt22331-target-photo {filter:none!important;}
#underworld .bt22361-level-badge circle {fill:#080b0f!important;stroke:#ddc085!important;}
#underworld .bt22361-strength-badge rect {fill:rgba(5,9,14,.94)!important;stroke:rgba(206,188,142,.55)!important;}
#underworld .bt22361-strength-badge text {font-size:7.8px!important;letter-spacing:.1px;}
